Regardless of their own involvement with magic, heroes ignore the power of the arcane at their peril. ![]() Even if no players in a campaign are playing arcane spellcasters (as rare as that would be in most games), the heroes will inevitably encounter villains or NPC allies who do command arcane power, not to mention the wealth of monsters in the game that wield arcane spells or spell-like abilities of their own. ![]() ![]() 3 Contents Introduction The Nature of Magic Arcanist, Mage, or Wizard? What You Need to Play Chapter 1: Classes Warlock Game Rule Information Warlock Invocations Eldritch Essence Invocations Blast Shape Invocations Other Invocations Warmage Game Rule Information Wu Jen Game Rule Information Chapter 2: Prestige Classes Picking a Prestige Class Warlocks and Prestige Classes Acolyte of the Skin Sample Acolyte of the Skin Alienist Sample Alienist Argent Savant Sample Argent Savant Blood Magus Sample Blood Magus Effigy Master Sample Effigy Master Elemental Savant Sample Elemental Savant Enlightened Fist Sample Enlightened Fist Fatespinner Sample Fatespinner Geometer Sample Geometer Green Star Adept Sample Green Star Adept Initiate of the Sevenfold Veil Sample Initiate of the Sevenfold Veil Mage of the Arcane Order Sample Mage of the Arcane Order Master Transmogrifist Sample Master Transmogrifist Mindbender Sample Mindbender Seeker of the Song Sample Seeker of the Song Sublime Chord Sample Sublime Chord Suel Arcanamach Sample Suel Arcanamach Wayfarer Guide Sample Wayfarer Guide Wild Mage Sample Wild Mage Chapter 3: Arcane Feats Invocations and Spell-Like Abilities Feats and Weaponlike Spells Feat Descriptions Chapter 4: Spells and Invocations Weaponlike Spells Critical Hits Sneak Attacks Spell Lists New Assassin Spells New Bard Spells New Cleric Spells New Druid Spells New Ranger Spells New Sorcerer/Wizard Spells Warmage Spells Wu Jen Spells Spells Warlock Invocations Name Grade Level Equivalent Blast Shape or Eldritch Essence Least Invocations Lesser Invocations Greater Invocations Dark Invocations Invocation Descriptions Chapter 5: Magic Items Alternate Item Types Potions Scrolls New Types of Items Contingent Spells Spellbooks Using Spellbooks Spellbook Construction Protecting Spellbooks Magic Items New Special Material New Armor Special Abilities New Specific Armor Descriptions New Weapon Special Abilities New Ring Descriptions New Rod Descriptions Metamagic Rods New Staff Descriptions New Wondrous Item Descriptions Chapter 6: Arcane Monsters Effigy Creature Sample Effigy Creature Creating an Effigy Constructing an Effigy Elemental Grue Chaggrin (Earth Grue) Harginn (Fire Grue) Ildriss (Air Grue) Vardigg (Water Grue) Elemental Monolith Air Monolith Earth Monolith Fire Monolith Water Monolith Pseudonatural Creature Sample Pseudonatural Creature Creating a Pseudonatural Creature Spellstitched Sample Spellstitched Creature Creating a Spellstitched Creature Chapter 7: Arcane Campaigns Bards Sorcerers Warlocks Warmages Wizards Specialist Wizards Abjurers Conjurers Diviners Enchanters Evokers Illusionists Necromancers Transmuters Wu Jen The DM and the Arcane Campaign Pacing the Arcane Game Designing Adventures for Spellcasters World Building with Magic Arcane Events Spell Duels Tournaments Arcane Arcane Organizations The Arcane Order Seekers of the Song The Wayfarers Union Arcane Lore Multiclass Specialists and Prohibited Schools Alternative Spellbooks Patron Deities Epic Arcane Characters Becoming an Epic Arcane Character Epic Warlocks, Warmages, and Wu Jen Epic Prestige-Class Characters Epic Feats Appendix TABLE OF CONTENTS 3Ĥ INTRODUCTION 4 Introduction Almost every session of a D&D game will at some point turn on the power of arcane magic.
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